Practical workshop

What Do We Want to Sanctuarise?

Sixteen cards, one question: what must never be delegated or automated? The class deliberates, chooses six sanctuaries or more, and translates them into concrete gestures.

Around 90 minutes · whole class or educational team · text behind the workshop: the Manifesto · Dispossession

Suggested Flow

1

Read

Everyone reads the sixteen cards and keeps three, alone, without discussion. 15 min.

2

Defend

In groups of four, everyone argues for their choices; the group keeps only three. 25 min.

3

Deliberate

Pooling and vote: the class keeps six sanctuaries or more. 25 min.

4

Translate

Each selected sanctuary becomes a concrete gesture for the class or the school: the class contributes to writing the charter. 25 min.

The rule of the game: to sanctuarise is to protect. The joker card allows the class to propose a sanctuary that the game has not anticipated. The workshop can be played on this page or with printed cards.

The Sixteen Cards

Selected sanctuaries: 0

Our Charter

Choose sanctuaries above: they will appear here, with one line for writing the concrete gesture that protects each one.

    Nothing is stored or transmitted: your choices and gestures remain in this page and disappear when it is closed. Copy or print the charter before leaving.